Wreckfest – Fall Update Trailer

Wreckfest is the racing game of the year and back with a fall update. It may not be the best looking, it may not be the one with the most content, but is damn well the most fun racing experience I have had in a long time.

The developer has been putting in the work and improving on the game since release. There have been some new car and decoration packs. With new special vehicles, like a port-a-potty on wheels!

The best part, they just dropped the fall update. It is going to improve the game once again! Adding new tracks and giving the player what they want, private lobbies. With a huge amount of quality of life fixes. Check out the trailer below, then keep scrolling to find a break down of the update from THQ Nordic and Bugbear Entertainment. Enjoy! 


Source: https://thqnordic.com

WRECKFEST FALL UPDATE released on consoles – Featuring two new, free tracks and much more…


  • Added two new tracks: Drytown Desert and Rockfield Roughspot.
  • Added support for player-created private lobbies.
  • Optimized loading times.
  • Added support for switching region (region unlock).
  • On PS4 Pro and Xbox One X the game is now rendered in 4K resolution (PC had that one already).



  • Added a third damage mode: Intense. This is same as the “Realistic” with which the console versions launched; in other words, “Realistic” with attacker’s advantage enabled.
  • Improved AI raceline on various tracks.
  • Taking the loop on “Deathloop” no longer causes damage to the car.
  • Added an AI Set for Limo.
  • Increased Wingman strength.
  • Reduced Limo strength slightly.
  • Wheels no longer clip the fenders of Venom nearly as easily.
  • Lawnmower and other small vehicles are no longer invincible against small to medium nudges.


  • Added improved iconography to the garage user interface.
  • Added new, unique icons for armoa and visual upgrade parts.
  • Added upgrade tier icons for performance parts.
  • In career heat races, event specific loading screen is now displayed also between the heats.
  • In Custom Event, the correct AI Set is now displayed after changing the vehicle.
  • HUD can no longer appear in the main menu after being disconnected from an online session.


  • Improved local car prediction precision to reduce input lag.
  • Reduced warping of remote cars when playing with high latency.
  • In lobby, the server name no longer overlaps the track name at the top.
  • Lobby options are no longer incorrectly grayed out in case the user is in the Tune screen when a track change occurs.


  • Improved particle rendering performance, improving framerate especially in events featuring large vehicles.
  • Increased title stability.


There you have it, much needed improvements to an already amazing game. Not everyone enjoys the vehicular combat, so why not check out the reviews on a space combat game, like The Outer Worlds

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